Search Results for: Revenue
for everyone, both free & paid. we wanted more great mods becoming great products, like dota, counter-strike, dayz, and killing floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it. but we underestimated the differences between our previously successful revenue
quickly. so far, the total payments made to individuals for the creation of in-game items sold in team fortress , dota , and counter-strike: global offensive have passed $ million. this money was earned by over contributors spread out across countries. new curated workshops the limitation of paid, revenue-generating...
https://steamcommunity.com/workshop/