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have a relatively healthy open-source community around it. so with ogre as my weapon of choice, i've started a new project: making worlds. more specifically, i want to procedurally generate a d planet, viewable from outer space as well as the ground (at flight-sim levels of detail), which can be rendered
find something that looks right. plus, far from being an exercise in pointlessness, procedural content is gaining in popularity , especially for video games. so, in the style of shamus young's excellent procedural city series, i'm going to start blogging about making planets. unlike him however, i'm not...
https://analysis.4sceners.de/blog/making-worlds-introduction/
have a relatively healthy open-source community around it. so with ogre as my weapon of choice, i've started a new project: making worlds. more specifically, i want to procedurally generate a d planet, viewable from outer space as well as the ground (at flight-sim levels of detail), which can be rendered
find something that looks right. plus, far from being an exercise in pointlessness, procedural content is gaining in popularity , especially for video games. so, in the style of shamus young's excellent procedural city series, i'm going to start blogging about making planets. unlike him however, i'm not...
https://acko.net/blog/making-worlds-introduction/